Dwarf fortress merchants stuck

WebERRATA: I didn't mention trading with other races:Elves come in the Spring but usually only trade wooden products and fruit etc. What ever you do don't ever ... WebMar 22, 2024 · Dwarf Fortress: Pathfinding: public: 2014-11-14 14:32: 2014-11-14 14:32 ... Product Version: 0.40.16 : Target Version: Fixed in Version : Summary: 0008552: Caravan stuck "unloading" because one of their pack animals is up a tree: Description: When my last dwarven caravan arrived, all attempts to start trading even after they'd been there a ...

DF2014:Caravan - Dwarf Fortress Wiki

WebMerchants in a trade depot who are accosted by hostile creatures may then refuse to trade. If any merchant is unable to make it to the depot, all the other merchants will similarly … WebThe merchants at my fort got stuck so I got creative. This is the Dorferdome: Trade Edition. Either the merchants kill them or the invaders kill the merchants. My squads pick up the … flying winky https://sticki-stickers.com

dwarf fortress - Can I capture merchants? - Arqade

WebApr 10, 2024 · THIS time the dwarves brought 5 wagons and a large entourage of soldiers and extra pack animals. first 2 got all the way in and unloaded correctly, 3rd seems stuck on the center post - not unloading. Other 2 wagons crammed in so each section has 2-3 "wagons" per square on the edge of the trade depot. Apparently I asked for too much … WebFeb 12, 2024 · Dwarf Fortress: Dwarf Mode -- Trade: public: 2012-02-26 00:33: 2015-03-30 10:37: Reporter: Kumquat : Assigned To: Footkerchief : Priority: ... Summary: … green mountain ignitor

Merchants Not Leaving (Again) :: Dwarf Fortress General …

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Dwarf fortress merchants stuck

Merchants bugged? :: Dwarf Fortress General Discussions

WebMar 3, 2014 · If a dwarf caravan and a human caravan happen to be on the map at the same time, there's a good chance that their wagons will collide, leaving both permanently … WebA rolling platform for carrying passengers or cargo. Wagons are special "creatures" used by human and dwarven caravans. Wagons have a much greater hauling capacity than pack animals, increasing the imported goods available to your fortress and the capacity for exported goods. Surprisingly, despite their capacity and being the only multi-tile ...

Dwarf fortress merchants stuck

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WebSep 6, 2008 · Dwarf Fortress> DF Bug Reports(Moderators: Toady One, ThreeToe) > (39f) Merchants won't finish unloading « previousnext » Pages: [1] Print AuthorTopic: (39f) Merchants won't finish unloading (Read 1145 times) Bromor Neckbeard Bay Watcher (39f) Merchants won't finish unloading « on:August 20, 2008, 09:19:32 am » I hope I'm doing … WebThe second merchants get into combat the trade is over. You could try making a fortified building on the surface. Just make sure there's x3 space on the edges for wagons. Bonus points: build stairs and a tunnel so you can stock it underground, then have a drawbridge to lock the traders in a secure airlock.

http://www.bay12forums.com/smf/index.php?topic=103761.0 WebNov 13, 2024 · The merchants that came with my outpost liason got jumped by a huntsman (robotic nasty from The Long Night) and seem to have given up on life afterwards. …

WebTrading in Dwarf Fortress first occurs in the first autumn after establishing your fortress, with the arrival of the Dwarven caravan. Trading is a good way to acquire resources that are not available or are rare in the local area. WebIf a merchant's chosen map edge exit is guarded by a hostile creature (including those on a restraint), the merchant will wander back and forth repeatedly and eventually go insane …

WebThat possible. Don't think it's related to the not trading though, as they were different caravans. The human caravan came, "embarked", they all stuck around, then a dwarven caravan came, at which point the non-wagon human merchants left (but all wagons and guards stayed), preventing the dwarves from fully unloading (one wagon couldn't fit …

http://97.107.128.126/smf/index.php?topic=173062.0 green mountain imagingWebTwo forts in a row now, the first year the caravan shows up, but then only half of them leave while the other half is stuck on the map. The caravan has never come again and I stopped getting all migrants after the first year. My population keeps freezing around 15-25 dwarves. kopo222 • 3 mo. ago green mountain ice cream recipesWebHow to get your broker to go to the depot, why the trader's carts bypass the depot, why the merchants are forever unloading their goods, and answers to other... flying wing vtolWebMay 13, 2012 · That solved the caravan traffic jam by redirecting traffic, but now I have a lone merchant wagon stuck in the spot of the old trade depot, and on top of that, I'm not getting any more migrants or dwarven caravans. Now I know most people dislike migrants and caravans, but I need the migrants to top up my militia pool and to feed the vampires. flying wing vs gliderWebJun 3, 2015 · 1 Answer. The traps article in the wiki mentions that you can capture nearly anything in a cage trap if the cage trap square also has Giant Cave Spider webbing on it. Otherwise, friendly creatures don't set off traps (but wild animals do). This method would require you to get a Giant Cave Spider to web your traps, which is a serious undertaking. green mountain igniter issuesWebMar 26, 2024 · I have merchants stuck on my map. They just froze in their tracks, for some reason, and they are just sitting there. New embark, a heavily forested flat savage … flying wires wikipediaWebResult: Merchant heads to Depot #1, all 3 wagons head to Depot #2, and one of them stops one square short of arrival into the depot. Merchants are "unloading" the whole season and leave before letting me trade. Year 3. (human) -- No merchant, two wagons, one depot op/acc as normal. Result: Both wagons successfully enter depot. Year 2. (human) green mountain hydroponics